TOS explores the landscape of personal, habitual and sentimental living experience in the physical house with mixed reality technologies and physical fabrication as a way to discover physical representations of online environments, virtual communities, future scenarios, and new design aesthetics. 

Textile Operating 

System 

Spring 2019 (14weeks) at ArtCenter College of Design.

 

# Mixed Reality

#Smart home system

# UX Design

Collaborate with Miranda, Tongxin. 

Execution:

Unity / Vuforia AR Software / Adobe Illustrator / Adobe After Effects / Adobe Photoshop

Project brief

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This mixed-reality operating system redefines in-home furniture and decoration through a machine-readable/oriented aesthetic, while it keeps the connection and builds upon on the physical home supply system.

 

TOS is a flattened furniture system that creates a mixed-reality home. In this project, humans coexisting with augmented furniture pieces. All of the elements in the room are dimensionality reduced and then re-constitute as textiles that activate a customized mundane scenario of a user.

The AR camera is installed facing down from the ceiling of the house to recognize the furniture in the house, the location and behavior of the user's body, and objects. Body movements and locations in the home space act as augmented reality recognition markers to influence the user's experience in mixed reality.

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we typically arrange a room with a priority usage and then put essential structures and furniture. Our consideration of a room arrangement has been changed. A few decades ago, people had less digitalized lives, physical activity inside a room was the main priority they considered. However, our lifestyles have been increasingly intertwined with digital activities furthermore, immersive interface technology such as VR, AR and cellphones will be part of our life in the near future. How they function to how we live within them. 

 

TOS challenging the concept of 'home', redecorating our physical space with increasingly immersive technology. Rather than falling into the stereotypical narrative of 'home', this project explores a new way of interior ideas based on external digital features, notification routines, and on-screen sceneries.

TOS Information Architectures.

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Fixed

Territorial / Rugs

Objects

Human / wearable

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Territorial/Rugs

There are four different categories of furniture in TOS: fixed, territorial, portable, wearable. Set AR image targets using a combination of the user's body, clothing patterns, objects around them, and the platform on the floor. With infinite possibilities of combinations and permutations, humans and furniture both become components of a pattern that can be perceived by digital apparatuses.

 

​Influenced by the Actor Network theory, the garment functions as a symbolic token that engages human as an actor within the network, leading to the performance that combines flattened furniture system with the banal everyday actions. While users cross thresholds over the stage with flattened patterns, their movement was dictated by the stage configured with their own algorithmically empirical notions of “home” space.

 

Make a room for the interface.

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we typically arrange a room with a priority usage and then put essential structures and furniture. Our consideration of a room arrangement has been changed. A few decades ago, people had less digitalized lives, physical activity inside a room was the main priority they considered. However, our lifestyles have been increasingly intertwined with digital activities furthermore, immersive interface technology such as VR, AR and cellphones will be part of our life in the near future. How they function to how we live within them. 

 

TOS challenging the concept of 'home', redecorating our physical space with increasingly immersive technology. Rather than falling into the stereotypical narrative of 'home', this project explores a new way of interior ideas based on external digital features, notification routines, and on-screen sceneries.

 
 

Machine-readable patterns.

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< Instagram

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< Youtube

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< Amazon

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Unique yellow cross marks that are created when the Vuforia augmented reality engine recognizes the shape of the image.

Each time yellow cross marks are superimposed. Eventually, create a pattern.

 

The project's textile system explores new in-home decor though machine-readable patterns, generated using Vuforia, an augmented reality software development kit. The pattern is designed using the unique yellow cross mark that is created when the Vuforia augmented reality engine recognizes the shape of the image. The captured image of the platform's main page is repeatedly recognized by the Vuforia engine, and the cross marks created each time are superimposed. Patterns are made by the AR recognition machine and also machine-readable aesthetics.

 

Prototypes of user scenario 

In this demo, depend on what objects are on the table a camera facing down from the ceiling reads each moment as an image pattern. When it recognizes a pattern, augmented videos, images or websites based on the system that set up by a user shows up on the user's screen.  A user can create a pattern and the pattern works as a personal context for a mixed-reality world. These immersive experiences challenge a personalized way to navigate space and set up an immersive system based on habitual daily routines.

To further explore, we made three prototypes of user scenarios. Through connecting immersive technology and daily digital routines, we are questioning and practicing a fade boundary between the real world and digital world activities in our current daily lives.     

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Real-world

Mixed reality world

Yellow Outline: VIRTUAL

No Outline: REAL

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User Case 1

Alone-together eating experience  

With the rise of living alone, sometimes, people would rather spend time by themselves, facing the screen than hang out at restaurants. As a result, the percentage of people who watch Mugbang while eating is becoming increasingly common around the world. In this scenario,  TOS sets up a series of Mugbang as inviting these live streamers to become our users ' eating companions.

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boring sleeping time for insomnia person

Mixed reality world

Yellow Outline: VIRTUAL

No Outline: REAL

User Case 2

 Lying on bed 

Sleeping is the most treasured time that allows living beings not only refresh themselves but allow us to dream and create fantasy. However, as we grow up, insomnia is prone to the most common issue that people have. About 30 percent of American adults report short-term problems, and 10 percent experience chronic trouble falling or staying asleep.
 

In this user case, TOS provides fantastic emerging experience of peaceful bedtime stories plus ASMR as a way to help our user to sleep better

Yellow Outline: VIRTUAL

No Outline: REAL

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Yellow Outline: VIRTUAL

No Outline: REAL

User Case 3

 Relaxing time in the bathroom 

 

This scenario shows that people would spend more time using their phones in the bathroom than in the past. The meaning of the toilet is primarily a place of excretion, but today's bathrooms have a complex and personal significance, such as a more private and secure space. If the change in the meaning of the toilet morphs in mixed reality, you may want to curate a bunch of virtual flowers or have a digital cat waiting for your toilet time.

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